

All itemsyndrome items should work on loaded saves now, e.g.
#Masterwork dwarf fortress tileset not found critter full
Elves/Gnomes bring full caravans again. Fixed mojos/dreamcatcher spells for dreamwalkers. crate of clockwork augmentation devices Added more special tradegoods for embark or caravans: Fixed all reactions that used bars as reagents. Gnomes got some fancy new tradegoods, Succubi a larger update, Rendermax and Itemsyndrome work again, and elven caravans are fixed now as well. But the expedition system was too close to orc and warlock raids, so I removed it for now. I felt that they are so dwarfy, every dwarven civ should have instant-access to them. Crucible, Blastfurnace, Metallurgist, Glass/Rock/Gem forge. You also get 6 furnaces without research now. This means that hunters and military will instantly use these ammo types. The new ammo types, broadhead/hammerhead/piercing ammo, can now be made locally in the craftsdwarf or forge. You still have access to the libraries and altars by building a "Library Section" or a "Magical Altar", which can be upgraded into the proper types. No expedition/raiding system, Libraries & Magic Altars merged in the same style as the Decorations, and Ammo Caster put into Forge, Speakers Podium put into Tavern. Dwarves have a total of 14 (!) buildings less. Notes: Bugfix and Balance release, mostly for Dwarf Mode. The rest I got from the tileset repository on the wiki. Repaced the old vherid set with the new one, and deleted his old Soviet tileset. Added 10 tilesets (Mayday Plants might need a slight retouch, if something looks wrong on them, just let me know) Altars can now be upgraded, even if the "Research" option in the GUI is turned off. Removed Welded Wolfram/Chrome/Titanium/Mithril/Cobalt. More Raw Merging, all Inorganic files merged, resulting in another 45 (!) files I could delete. They can identify different sentient invaders and get specific combatlogs for them, just like Dwarves do. IndigoFenix also made two changes to Gnomes Mode: The Thundercoil is fixed and Gnomes have battlecries now. Succubi and Warlocks have brought in new metals, so I thought it was time to get rid of some old ones to reduce bloat. The forge menu is a bit smaller now as well, the welded metals are gone. Please have a look and let me know which ones you like/dislike. I added 3 screenshots, title, surface and fort, for each of them. They are even save-compatible, so you gen a world with ascii or any of the 9 new sets, and you can switch between them in the same world. Mayday, with its own unique raws, and 9 ascii-based sets. And speaking of tilesets: Adding them has become so easy, I did add 10 (!) new ones. I removed over 200 unused inorganic entries, sorted some of the remainders into fitting categories and merged all inorganic files for different tilesets into one, resulting in another 45 files I could delete. This release, yet again, does a bit on cleanup.
